Build Log
  

Build started: Project: MultipleSounds, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "c:\docs\Lecturing\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\MultipleSounds\Debug\RSP00000F25642120.rsp" with contents
[
/Od /I "includes" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP ".\MultipleSounds.cpp"
]
Creating command line "cl.exe @"c:\docs\Lecturing\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\MultipleSounds\Debug\RSP00000F25642120.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\docs\Lecturing\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\MultipleSounds\Debug\RSP00001025642120.rsp" with contents
[
/OUT:"Debug/MultipleSounds.exe" /INCREMENTAL /LIBPATH:"libs" /MANIFEST /MANIFESTFILE:"Debug\MultipleSounds.exe.intermediate.manifest" /DEBUG /PDB:"Debug/MultipleSounds.pdb" /SUBSYSTEM:CONSOLE /MACHINE:X86 OpenAL32.lib alut.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\MultipleSounds.obj"

".\Debug\MultipleSounds.exe.embed.manifest.res"
]
Creating command line "link.exe @"c:\docs\Lecturing\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\MultipleSounds\Debug\RSP00001025642120.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\docs\Lecturing\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\MultipleSounds\Debug\RSP00001125642120.rsp" with contents
[
/out:".\Debug\MultipleSounds.exe.embed.manifest" /notify_update /manifest

".\Debug\MultipleSounds.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\docs\Lecturing\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\MultipleSounds\Debug\RSP00001125642120.rsp" /nologo"
Creating temporary file "c:\docs\Lecturing\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\MultipleSounds\Debug\BAT00001225642120.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
]
Creating command line """c:\docs\Lecturing\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\MultipleSounds\Debug\BAT00001225642120.bat"""
Output Window
  
Compiling...
MultipleSounds.cpp
c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\multiplesounds.cpp(117) : warning C4996: 'alutLoadWAVFile' was declared deprecated
        c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\includes\alut.h(113) : see declaration of 'alutLoadWAVFile'
c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\multiplesounds.cpp(119) : warning C4996: 'alutUnloadWAV' was declared deprecated
        c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\includes\alut.h(116) : see declaration of 'alutUnloadWAV'
c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\multiplesounds.cpp(121) : warning C4996: 'alutLoadWAVFile' was declared deprecated
        c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\includes\alut.h(113) : see declaration of 'alutLoadWAVFile'
c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\multiplesounds.cpp(123) : warning C4996: 'alutUnloadWAV' was declared deprecated
        c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\includes\alut.h(116) : see declaration of 'alutUnloadWAV'
c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\multiplesounds.cpp(125) : warning C4996: 'alutLoadWAVFile' was declared deprecated
        c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\includes\alut.h(113) : see declaration of 'alutLoadWAVFile'
c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\multiplesounds.cpp(127) : warning C4996: 'alutUnloadWAV' was declared deprecated
        c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\includes\alut.h(116) : see declaration of 'alutUnloadWAV'
c:\docs\lecturing\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\multiplesounds\multiplesounds.cpp(202) : warning C4996: 'kbhit' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\conio.h(147) : see declaration of 'kbhit'
        Message: 'The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _kbhit. See online help for details.'
Linking...
LINK : warning LNK4076: invalid incremental status file 'Debug/MultipleSounds.ilk'; linking nonincrementally
Embedding manifest...
Results
  
Build log was saved at "file://c:\docs\Lecturing\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\MultipleSounds\Debug\BuildLog.htm"
MultipleSounds - 0 error(s), 8 warning(s)